[Patch 4.2] Informations !
World of Warcraft en général
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Petite news les bonus set T12 :
MMO Champion sur Bonus de set T12 (Source)
Chaman
Elementaire : 2 pièces - Your offensive spells have a chance to reset the remaining cooldown on your Fire Elemental Totem.
Elementaire : 4 pièces - Your Lava Surge talent also makes Lava Burst instant when it triggers.
Amélioration : 2 pièces - Your Lava Lash gains an additional 5% damage increase per application of Searing Flames on the target.
Amélioration : 4 pièces - Your Stormstrike ability also increases Fire damage you deal to that target by 6%.
Restauration : 2 pièces- Your periodic healing from Riptide has a 40% chance to restore 1% of your base mana each time it heals a target.
Restauration : 4 pièces - Your Chain Heal spell will jump to one additional target.
Chasseur
Bonus 2 pièces - Your Steady Shot and Cobra Shot have a 10% chance to trigger a Flaming Arrow, dealing 0% instant weapon damage as Fire.
Bonus 4 pièces - You have a 10% chance from your autoshots to make your next shot cost no focus.
Chevalier de la Mort
Sang : 2 pièces - Your melee attacks cause Burning Blood on your target, which deals 800 Fire damage every 2 for 6 sec and causes your abilities to behave as if you had 2 diseases present on the target.
Sang : 4 pièces - Your Dancing Rune Weapon grants 15% additional parry chance.
DPS : 2 pièces - Your Horn of Winter ability also grants you 3 runic power every 5 sec for 2 min.
DPS : 4 pièces - Your critical strikes with melee abilities deal 15% additional damage as Fire damage over 4 sec.
Démoniste
Bonus 2 pièces - Your periodic damage has a chance to summon a Fiery Imp to assist you in battle for 15 sec.
Bonus 4 pièces - Your Shadow Bolt and Incinerate spells have a 5% chance to increase all Shadow and Fire damage you deal by 20% for 8 sec.
Druide
Equilibre : 2 pièces - You have a chance to summon a Burning Treant to assist you in battle for 15 sec when you cast Wrath or Starfire.
Equilibre : 4 pièces - While not in an Eclipse state, your Wrath generates 3 additional Lunar Energy and your Starfire generates 5 additional Solar Energy.
Combat farouche : 2 pièces - Your attacks with Mangle, Maul, and Shred deal 10% additional damage as Fire damage over 4 sec.
Combat farouche : 4 pièces - Your finishing moves have a 20% chance per combo point to extend the duration of Berserk by 2 + (20 * ComboPoints) sec and your Barkskin ability grants an additional 10% chance to dodge for 12 sec.
Restauration : 2 pièces - Your periodic healing from Lifebloom has a 40% chance to restore 1% of your base mana each time it heals a target.
Restauration : 4 pièces - When your Lifebloom blooms, it instantly heals up to 2 nearby injured targets for the same amount.
Guerrier
DPS : 2 pièces - Your Battle Shout and Commanding Shout abilities also grant you 3 rage every 5 sec for $d1.
DPS : 4 pièces - Your Mortal Strike and Raging Blow abilities have a 30% chance to trigger a Fiery Attack, dealing 100% instant weapon damage as Fire.
Protection : 2 pièces - Your Shield Slam deals 20% additional damage as Fire damage over 4 sec.
Protection : 4 pièces - Your parry chance is increased by 6% while Shield Block is active.
Mage
Bonus 2 pièces - You have a chance to summon a Mirror Image to assist you in battle for 15 sec when you cast Frostbolt, Fireball, or Arcane Blast.
Bonus 4 pièces - Your spells have an increased chance to trigger Brain Freeze, Hot Streak, or Arcane Missiles. In addition, Arcane Missiles is now castable while moving.
Paladin
Sacré : 2 pièces - Casting Flash of Light, Holy Light, or Divine Light on your Beacon of Light target has a 40% chance to grant you 2% of your base mana.
Sacré : 4 pièces - Your Divine Light also heals a nearby injured target for 20% of the amount healed.
Protection : 2 pièces - Your Shield of the Righteous deals 20% additional damage as Fire damage.
Protection : 4 pièces - Your parry chance is increased by 12% while Divine Protection is active.
Vindicte : 2 pièces - Your Crusader Strike deals 15% additional damage as Fire damage over 4 sec.
Vindicte : 4 pièces - Increases the duration of your Zealotry ability by 15 sec.
Prêtre
Soin : 2 pièces - Your Flash Heal, Heal, and Greater Heal spells cause you to regenerate 2% of your base mana every 5 sec for 15 sec.
Soin : 4 pièces - You have a chance when you cast a helpful spell to summon a Cauterizing Flame. Friendly raid and party members can use the Cauterizing Flame to be instantly healed for 4625 to 5375. Lasts for 45 sec sec or 10 charges. After using the Cauterizing Flame, players cannot benefit from it again for 10 sec.
Ombre : 2 pièces - Your Shadowfiend deals 20% additional damage as Fire damage and its cooldown is reduced by 75 sec.
Ombre : 4 pièces - While you have Shadow Word: Pain, Devouring Plague, and Vampiric Touch active on the same target you gain Dark Flames, which reduces the cooldown of Mind Blast by 3 sec.
Voleur
Bonus 2 pièces - Your melee critical strikes deal 6% additional damage as Fire over 4 sec.
Bonus 4 pièces - Your Tricks of the Trade ability also causes you to gain a 25% increase to one of your combat ratings at random for 30 sec.
MMO Champion sur Bonus de set T12 (Source)
Chaman
Elementaire : 2 pièces - Your offensive spells have a chance to reset the remaining cooldown on your Fire Elemental Totem.
Elementaire : 4 pièces - Your Lava Surge talent also makes Lava Burst instant when it triggers.
Amélioration : 2 pièces - Your Lava Lash gains an additional 5% damage increase per application of Searing Flames on the target.
Amélioration : 4 pièces - Your Stormstrike ability also increases Fire damage you deal to that target by 6%.
Restauration : 2 pièces- Your periodic healing from Riptide has a 40% chance to restore 1% of your base mana each time it heals a target.
Restauration : 4 pièces - Your Chain Heal spell will jump to one additional target.
Chasseur
Bonus 2 pièces - Your Steady Shot and Cobra Shot have a 10% chance to trigger a Flaming Arrow, dealing 0% instant weapon damage as Fire.
Bonus 4 pièces - You have a 10% chance from your autoshots to make your next shot cost no focus.
Chevalier de la Mort
Sang : 2 pièces - Your melee attacks cause Burning Blood on your target, which deals 800 Fire damage every 2 for 6 sec and causes your abilities to behave as if you had 2 diseases present on the target.
Sang : 4 pièces - Your Dancing Rune Weapon grants 15% additional parry chance.
DPS : 2 pièces - Your Horn of Winter ability also grants you 3 runic power every 5 sec for 2 min.
DPS : 4 pièces - Your critical strikes with melee abilities deal 15% additional damage as Fire damage over 4 sec.
Démoniste
Bonus 2 pièces - Your periodic damage has a chance to summon a Fiery Imp to assist you in battle for 15 sec.
Bonus 4 pièces - Your Shadow Bolt and Incinerate spells have a 5% chance to increase all Shadow and Fire damage you deal by 20% for 8 sec.
Druide
Equilibre : 2 pièces - You have a chance to summon a Burning Treant to assist you in battle for 15 sec when you cast Wrath or Starfire.
Equilibre : 4 pièces - While not in an Eclipse state, your Wrath generates 3 additional Lunar Energy and your Starfire generates 5 additional Solar Energy.
Combat farouche : 2 pièces - Your attacks with Mangle, Maul, and Shred deal 10% additional damage as Fire damage over 4 sec.
Combat farouche : 4 pièces - Your finishing moves have a 20% chance per combo point to extend the duration of Berserk by 2 + (20 * ComboPoints) sec and your Barkskin ability grants an additional 10% chance to dodge for 12 sec.
Restauration : 2 pièces - Your periodic healing from Lifebloom has a 40% chance to restore 1% of your base mana each time it heals a target.
Restauration : 4 pièces - When your Lifebloom blooms, it instantly heals up to 2 nearby injured targets for the same amount.
Guerrier
DPS : 2 pièces - Your Battle Shout and Commanding Shout abilities also grant you 3 rage every 5 sec for $d1.
DPS : 4 pièces - Your Mortal Strike and Raging Blow abilities have a 30% chance to trigger a Fiery Attack, dealing 100% instant weapon damage as Fire.
Protection : 2 pièces - Your Shield Slam deals 20% additional damage as Fire damage over 4 sec.
Protection : 4 pièces - Your parry chance is increased by 6% while Shield Block is active.
Mage
Bonus 2 pièces - You have a chance to summon a Mirror Image to assist you in battle for 15 sec when you cast Frostbolt, Fireball, or Arcane Blast.
Bonus 4 pièces - Your spells have an increased chance to trigger Brain Freeze, Hot Streak, or Arcane Missiles. In addition, Arcane Missiles is now castable while moving.
Paladin
Sacré : 2 pièces - Casting Flash of Light, Holy Light, or Divine Light on your Beacon of Light target has a 40% chance to grant you 2% of your base mana.
Sacré : 4 pièces - Your Divine Light also heals a nearby injured target for 20% of the amount healed.
Protection : 2 pièces - Your Shield of the Righteous deals 20% additional damage as Fire damage.
Protection : 4 pièces - Your parry chance is increased by 12% while Divine Protection is active.
Vindicte : 2 pièces - Your Crusader Strike deals 15% additional damage as Fire damage over 4 sec.
Vindicte : 4 pièces - Increases the duration of your Zealotry ability by 15 sec.
Prêtre
Soin : 2 pièces - Your Flash Heal, Heal, and Greater Heal spells cause you to regenerate 2% of your base mana every 5 sec for 15 sec.
Soin : 4 pièces - You have a chance when you cast a helpful spell to summon a Cauterizing Flame. Friendly raid and party members can use the Cauterizing Flame to be instantly healed for 4625 to 5375. Lasts for 45 sec sec or 10 charges. After using the Cauterizing Flame, players cannot benefit from it again for 10 sec.
Ombre : 2 pièces - Your Shadowfiend deals 20% additional damage as Fire damage and its cooldown is reduced by 75 sec.
Ombre : 4 pièces - While you have Shadow Word: Pain, Devouring Plague, and Vampiric Touch active on the same target you gain Dark Flames, which reduces the cooldown of Mind Blast by 3 sec.
Voleur
Bonus 2 pièces - Your melee critical strikes deal 6% additional damage as Fire over 4 sec.
Bonus 4 pièces - Your Tricks of the Trade ability also causes you to gain a 25% increase to one of your combat ratings at random for 30 sec.
très jolie post, bravo jolie travail.
Je me permets de rajouter à ton post une petite info concernant une mascotte. Bon je sais vous êtes tous des fans de stuff et d'armes mais y a aussi très zolie mascotte que vous lootez si vous avez la chance d'obtenir le bâton légendaire Dragon Wrath.
Une tite image s'impose :
Ma source : http://www.familiers-wow.com
(j'voulais poster un sujet sur ces mascottes mais me sens pas à la hauteur)
Bon inutile de dire que perso, j'pourrais jamais l'avoir cette mascotte.
PS : j'savais que j'avais omit quelque chose ! Si le vilain voyait ça il me rouspéterait dessus :p
Tëa'
EDIT MODO:J'ai corrigé l'image,merci pour l'info ;)
Je me permets de rajouter à ton post une petite info concernant une mascotte. Bon je sais vous êtes tous des fans de stuff et d'armes mais y a aussi très zolie mascotte que vous lootez si vous avez la chance d'obtenir le bâton légendaire Dragon Wrath.
Une tite image s'impose :
Ma source : http://www.familiers-wow.com
(j'voulais poster un sujet sur ces mascottes mais me sens pas à la hauteur)
Bon inutile de dire que perso, j'pourrais jamais l'avoir cette mascotte.
PS : j'savais que j'avais omit quelque chose ! Si le vilain voyait ça il me rouspéterait dessus :p
Tëa'
EDIT MODO:J'ai corrigé l'image,merci pour l'info ;)
Tu as mal fermé ta balise ^^ tu as oublié le slash.
A corriger ^^
Mais merci !
A corriger ^^
Mais merci !
Alors oui j'étais au courant pour la mascotte. Néanmoins je préfère que ce genre de choses reste une surprise pour les joueurs ^^
attention attention le Patch 4.2 va nerfé les raid
Dungeons & Raids
Bastion of Twilight
The damage modifier on Normal has been reduced for Arion, Elementium Monstrosity, Feludius, Ignacius, and Terrastra.
Removed one of each type of Bound elemental from the Ascendant Council chamber.
Arion
Chain Lightning damage has been reduced.
Cho’gall
Health, melee damage, Health of Corrupting Adherent, Depravity damage, Corrupting Crash damage, Flaming Destruction damage, and Unleashed Shadows damage has all been reduced by 20%.
Corrupting Crash and Depravity
Halved the amount of Corruption they give to 5 from 10.
Corrupted Bite effect caused by Blood of the Old God reduced.
Damage Taken from Corruption of the Old God per Corrupted Blood has been reduced from 3% per stack to 2% per stack.
Debilitating Beam damage has been reduced by 20% to 6,400.
The duration of Twisted Devotion has been reduced by 25%.
Dragon Siblings
Health, melee damage, Twilight Meteorite damage, Devouring Flames, Blackout damage, Unstable Twilight damage, Twilight Zone damage, Twilight Blast damage, Fabulous Flames damage, has all been reduced by 20%.
Elementium Monstrosity
Electrical Instability damage has been reduced.
Feludius
Damage due to being Frozen while Waterlogged has been reduced.
Halfus
Health, melee damage, Fireball/Fireball Barrage damage, Furious Roar damage, Scorching Breath damage, Shadow Nova damage, has all been reduced by 20%.
Nether Scion, Slate Dragon, Storm Rider, Time Warden, and Orphaned Emerald Whelp health has been reduced by 20%.
Shadow Nova base cast time has been increased.
Ignacious
Rising Flames now increases damage by 3% per stack, down from 5%.
Terrastra
Harden Skin now increases Physical damage dealt by 20% (down from 100%.)
Blackwing Descent
Atramedes
Health, melee damage, modulation damage, Roaring Flame Breath damage, and Searing Flame damage has all been reduced by 20%.
Modulation no longer causes Sound in normal difficulty.
Sound given by Sonar Pulse has been reduced to 3 (from 5.)
Chimaeron
Health reduced by 20% and melee damage reduced by 10%.
Chimaeron will now only cast two caustic slimes per 30 second cycle, at second 17 and second 23.
Drakeadon Mongrel
Time Lapse no longer stuns.
Frost Burn silence is now 3 seconds
Dwarven Kings
Whirlwind no longer drops threat.
Execution sentence now deals damage only.
Shield of Light absorption now reduced.
Magmaw
Damage and hit points reduced by 20%.
Lava Parasites have been diminished
Lava Spew damage, Magma Spit damage, Massive Crash damage, and Infectious Vomit damage have all been been reduced.
Mangled Lifeless no longer instantly kills, and damage has been reduced.
Parasitic Infection has been decreased.
Maloriak
Health, damage, Aberation health/damage, Arcane Storm damage, Prime Subject damage, Flash Freeze/Shatter damage, and Scorching Blast damage has all been decreased by 20%.
Aberration stacking damage buff decreased.
Prime Subjects no longer fixate, and are no longer immune to taunt.
Nefarian
Animated Bone Warriors take 33 seconds to fall over, (down from 50.)
Blast Nova cast time increased.
Chromatic Prototype Health reduced 20%.
Electrocute damage reduced 30%.
Fewer Animated Bone warriors spawn.
Magma Stacking debuff effect reduced 75%.
Nefarian health and melee damage reduced by 20%.
Nefarian's Shadowblaze cast frequency cannot increase beyond 1 per 15 sec.
Onyxia health and melee damage reduced by 20%.
Shadowflame Barrage damage reduced 20%.
Tail Lash damage reduced 50%.
Omnotron Council
Barrier absorb amount increased by 100%.
Increased the cooldown on Power Conversion (Converted Power chance).
Health, Melee damage, Electrical Discharge damage, Lightning Conductor damage, Health of Poison Bomb, Incineration Security Measure damage, Arcane Annihilator damage, has all been reduced by 20%.
Flamethrower damage has been reduced by 40%.
Static Shock caused by Unstable Shield damage and Poison Bomb damage has been decreased by 50%.
Throne of the Four Winds
Al’Akir
Acid Rain now stacks every 20s (up from 15s.)
Electrocute now pulses every 1s (up from 0.5s.)
Feedback duration increased to 30s (from 20s.)
Health, damage, and Wind Burst damage have all been reduced 20%.
Lightning and Lightning Rod recast time has been increased.
Lightning Strike friendly chain damage has been halved.
Will no longer use Static Shock on normal difficulty in phase 1 or phase 2.
Conclave of the Four Winds
Gathering Strength cast time has been increased
Ice Patch slow is now 5% per stack, up to 10 stacks (down from 10% per stack, up to 30 stacks), damage reduced by 20%.
Rohash, Anshal, Nezir melee, Ravenous Creeper health/damage, Ravenous Creeper toxic spores damage, Hurricane damage, Sleet Storm damage , Permafrost damage , Slicing Gale, and Wind Blast damage have all been reduced by 20%.
Wind Chill damage decreased by 20%and now increases damage taken by 5% per stack.
Classes: General
Dodge: Death Knights, paladins, and warriors no longer receive any bonus to their chance to dodge from Agility. Their base chance to dodge is now a fixed 5%.
Parry: Death Knights, paladins, and warriors now receive 27% of their Strength bonuses as parry rating, up from 25%. This conversion still only applies to Strength above and beyond their base Strength.
Dungeons & Raids
Bastion of Twilight
The damage modifier on Normal has been reduced for Arion, Elementium Monstrosity, Feludius, Ignacius, and Terrastra.
Removed one of each type of Bound elemental from the Ascendant Council chamber.
Arion
Chain Lightning damage has been reduced.
Cho’gall
Health, melee damage, Health of Corrupting Adherent, Depravity damage, Corrupting Crash damage, Flaming Destruction damage, and Unleashed Shadows damage has all been reduced by 20%.
Corrupting Crash and Depravity
Halved the amount of Corruption they give to 5 from 10.
Corrupted Bite effect caused by Blood of the Old God reduced.
Damage Taken from Corruption of the Old God per Corrupted Blood has been reduced from 3% per stack to 2% per stack.
Debilitating Beam damage has been reduced by 20% to 6,400.
The duration of Twisted Devotion has been reduced by 25%.
Dragon Siblings
Health, melee damage, Twilight Meteorite damage, Devouring Flames, Blackout damage, Unstable Twilight damage, Twilight Zone damage, Twilight Blast damage, Fabulous Flames damage, has all been reduced by 20%.
Elementium Monstrosity
Electrical Instability damage has been reduced.
Feludius
Damage due to being Frozen while Waterlogged has been reduced.
Halfus
Health, melee damage, Fireball/Fireball Barrage damage, Furious Roar damage, Scorching Breath damage, Shadow Nova damage, has all been reduced by 20%.
Nether Scion, Slate Dragon, Storm Rider, Time Warden, and Orphaned Emerald Whelp health has been reduced by 20%.
Shadow Nova base cast time has been increased.
Ignacious
Rising Flames now increases damage by 3% per stack, down from 5%.
Terrastra
Harden Skin now increases Physical damage dealt by 20% (down from 100%.)
Blackwing Descent
Atramedes
Health, melee damage, modulation damage, Roaring Flame Breath damage, and Searing Flame damage has all been reduced by 20%.
Modulation no longer causes Sound in normal difficulty.
Sound given by Sonar Pulse has been reduced to 3 (from 5.)
Chimaeron
Health reduced by 20% and melee damage reduced by 10%.
Chimaeron will now only cast two caustic slimes per 30 second cycle, at second 17 and second 23.
Drakeadon Mongrel
Time Lapse no longer stuns.
Frost Burn silence is now 3 seconds
Dwarven Kings
Whirlwind no longer drops threat.
Execution sentence now deals damage only.
Shield of Light absorption now reduced.
Magmaw
Damage and hit points reduced by 20%.
Lava Parasites have been diminished
Lava Spew damage, Magma Spit damage, Massive Crash damage, and Infectious Vomit damage have all been been reduced.
Mangled Lifeless no longer instantly kills, and damage has been reduced.
Parasitic Infection has been decreased.
Maloriak
Health, damage, Aberation health/damage, Arcane Storm damage, Prime Subject damage, Flash Freeze/Shatter damage, and Scorching Blast damage has all been decreased by 20%.
Aberration stacking damage buff decreased.
Prime Subjects no longer fixate, and are no longer immune to taunt.
Nefarian
Animated Bone Warriors take 33 seconds to fall over, (down from 50.)
Blast Nova cast time increased.
Chromatic Prototype Health reduced 20%.
Electrocute damage reduced 30%.
Fewer Animated Bone warriors spawn.
Magma Stacking debuff effect reduced 75%.
Nefarian health and melee damage reduced by 20%.
Nefarian's Shadowblaze cast frequency cannot increase beyond 1 per 15 sec.
Onyxia health and melee damage reduced by 20%.
Shadowflame Barrage damage reduced 20%.
Tail Lash damage reduced 50%.
Omnotron Council
Barrier absorb amount increased by 100%.
Increased the cooldown on Power Conversion (Converted Power chance).
Health, Melee damage, Electrical Discharge damage, Lightning Conductor damage, Health of Poison Bomb, Incineration Security Measure damage, Arcane Annihilator damage, has all been reduced by 20%.
Flamethrower damage has been reduced by 40%.
Static Shock caused by Unstable Shield damage and Poison Bomb damage has been decreased by 50%.
Throne of the Four Winds
Al’Akir
Acid Rain now stacks every 20s (up from 15s.)
Electrocute now pulses every 1s (up from 0.5s.)
Feedback duration increased to 30s (from 20s.)
Health, damage, and Wind Burst damage have all been reduced 20%.
Lightning and Lightning Rod recast time has been increased.
Lightning Strike friendly chain damage has been halved.
Will no longer use Static Shock on normal difficulty in phase 1 or phase 2.
Conclave of the Four Winds
Gathering Strength cast time has been increased
Ice Patch slow is now 5% per stack, up to 10 stacks (down from 10% per stack, up to 30 stacks), damage reduced by 20%.
Rohash, Anshal, Nezir melee, Ravenous Creeper health/damage, Ravenous Creeper toxic spores damage, Hurricane damage, Sleet Storm damage , Permafrost damage , Slicing Gale, and Wind Blast damage have all been reduced by 20%.
Wind Chill damage decreased by 20%and now increases damage taken by 5% per stack.
Classes: General
Dodge: Death Knights, paladins, and warriors no longer receive any bonus to their chance to dodge from Agility. Their base chance to dodge is now a fixed 5%.
Parry: Death Knights, paladins, and warriors now receive 27% of their Strength bonuses as parry rating, up from 25%. This conversion still only applies to Strength above and beyond their base Strength.
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30 Avr 2011, 10:54